медіаграмотність

Game program "Media literacy for teenagers"

In a world where information spreads at the speed of light, media literacy has become a cornerstone for every person, especially for teenagers. That is why, as part of the week of legal and social disciplines, second-year students of specialty 081 "Law" took part in the game program "Media Literacy for Teenagers", which was held as part of the Meet and Code initiative at the office of the NGO Union of Women of Rivne Region.

Meet and Code is an initiative aimed at promoting digital literacy among young people. It brings together partners, educational institutions and local communities to organize free events to teach coding, technology literacy and STEM education. The Meet and Code initiative is funded by Amazon and implemented by Haus des Stiftens gGmbH and TechSoup Europe together with its partner in Ukraine, the GURT Resource Center.

The goal of the event is to show how fakes and disinformation work based on real cases, learn to identify hostile influences and their goals, and develop critical thinking - interesting, fun, and useful if done through a game. The speaker of this event was Olga Kret, a media literacy game practitioner.

The first part of the game program was participation in the event. Students got together and chose a team name. The host read out questions in turn and gave 30 to 120 seconds (depending on the round) to discuss and write down the answer. The game began with the “True or Fake” round, where each task in the game requires analyzing information, finding evidence, and formulating your own opinion. The “Raccoon Puzzles” round contained hidden information about current events, social networks, or media trends, which are key elements for understanding fake news.

The second part is positive emotions. After a rich educational and entertainment program, students were given diplomas for achieving their level of knowledge, gifts in the form of comics and interesting tasks for mine safety training, and a great time spent communicating with specialists and event organizers. The interesting format of the game program made it easy and unobtrusive to talk about disinformation and manipulation to students who came to have fun and learn something new.

We would like to thank the organizers of the event for the opportunity to train in security skills while working on the Internet.

Victoria BIKUS,
student of the 21st group,
Olga CHORNOBRYVA, Iryna MATKOVSKA,
teachers of legal disciplines

SHARE ON NETWORKS:
Skip to content